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- LEATHER GODDESSES OF PHOBOS
-
- Typed in by ???. Edited by PARASITE.
-
-
- 1 Starting, Modes, Matrix
- 2 Flytrap, Salesman, Machine
- 3 Gorilla, King Mitre
- 4 Cleveland, Headlight
- 5 Barge, Message, Riddle, Catacombs, Frog
- 6 Barge, Mouse, Icy Dock, Penguins, Baby, Cottonballs
- 7 Raft, Spaceship, Exit, Endgame
-
- LEATHER GODDESS OF PHOBOS - Part 1
- Hey! Them fellers at Infocom ain't dummies, ya know. No, siree, Bob! They
- were right up there at the head of the line when the "smahts" got doled out.
- (That,I'm told, is how it's properly pronounced in New England where, for
- totally obscure reasons, Infocom fellers are said to live.) Heck, they know
- all sorts ofimportant stuff, like, well, girls use the ladies' loo and boys
- use the gents'.They also know that both boys and girls play their games, and
- in this one (hereafter to be referred to as LGOP) it's important to get the
- sexes straightened out right quick. That's because LGOP is a sci-fi sex
- comedy adventure. This means there's a fair amount of ravishing going on, at
- least there is if you play it in either the"Lewd" or the "Suggestive" mode.
- (Not sure about "Tame" mode; never tried it.) Anyway, if you want the full
- impact as you play, it's important to determine which you are: ravisher or
- ravishee. ('Course, if you're kinky, you can be both.But you'll have to play
- the game twice, once as a man, once as a woman, to do that.) All of which
- gets us to the start of the game. You find yourself in Upper Sandusky, Ohio,
- in Joe's Bar, to be precise. You've quaffed a fair amount of no-name beer (at
- five cents a glass, who cares about names?), and you feel an urge. You trace
- the urge to the region of your bladder. You are told that the ladies'
- facility is northeast and the gents' is northwest. Okay, go in the direction
- of whichever one you normally use. Yes, I said NORMALLY! Clever, huh? This is
- how those subtle smahties at Infocom get you to determinewhat sex you will be
- in LGOP. In any case, you will find either bathroom to be filthy and
- fly-specked. Moreover, each contains a stool. Get the stool if you think it
- will come in handy (and no cracks about which stool, either! It's the
- three-legged one). Under certain circumstances, the stool may prove useful,
- but it isn't vital. Also, while you're in there, you might want to follow
- instructions and use the Scratch 'n' Sniff card which comes with the game.
- (Honest, the scents on the card really do smell pretty close to what they're
- supposed to. Well, some ofthem do, anyway.) On the other hand, if
- card-sniffing isn't your bag, simply type, "Smell the odor," hit RETURN and
- each time you'll be told what you're supposed to be smelling. In the case of
- the bathroom, it's an old pizza slice,dubiously discarded in the corner.
- Finally, before leaving the bathroom, use it. I mean the bathroom, silly, not
- the pizza slice! And no prurient entries, please. Just type, "Use the
- bathroom." After you have done so, exit back into the bar and order a drink.
- Usually, the bartender will tell you you've had enough. If he does, try
- ordering again. You won't get another one, of course, but Infocom has to have
- a little delay in the game before you get zapped by tentacled aliens (?) from
- your cozybar into a cell. That's right, a cell. You are suddenly, and with no
- logic whatsoever, a prisoner of the dreaded LEATHER GODDESSES OF PHOBOS,
- whose dastardly plan it is to invade and take over Earth for their own
- sinister purposes. This bodes ill, I fear for God, country, the old ball
- game, mom's apple pie, and all those other values we hold so dear. Oh, at
- this point I should interject that you start LGOP in what is called
- "Suggestive Mode." In movie lingo, this roughly corresponds to "PG." At
- any point in the game, including the beginning, you can change modes by
- typing in either "Tame" (ho hum), which gets a "G," or "Lewd," which is "R."
- This, of course, permits you to play the game all the way through in any of
- three modes, not to mention as a male and/or a female. If this is confusing,
- well, don't fret on it. One other thing, you have to be eighteen or over to
- play in "Lewd" mode. No cheating! (Remember those tentacled aliens?) Okay,
- you're in your cell and you find some things to take: a flashlight, a
- painting of a pussy cat and a blanket. Take all. Also, someone thrusts a
- tray containing a hunk of brown food into your cell. Get the food (it's
- chocolate candy) but forget the tray. Evidently, one of those aliens was
- asleep at the tentacle because he/she/itforgot to lock your cell door. Open
- the door and go south. Across the hallway, you find another cell door. You
- also see a sign at the head of some stairs which go up and down. The sign
- says, "Observation Room." Don't go up yet. Instead, open the other cell door.
- (Some jail!) Inside the other cell you find (a) a man named Trent, if you're
- playing the game as a male; (b) a girl named Tiffany, if you're playing as a
- female. Trent or Tiffany will be your faithful, albeit not too bright,
- companion from now on. On the floor of this cell you spy a crumpled piece of
- paper. Get it and read it. It turns out there's a seemingly meaningless
- matrix of letters on the paper. The operative word here, folks, is MATRIX. If
- you scan the letters very carefully you will make out words, for the matrix
- is one of those "scramble-grams." Some of the words run backward from
- left-to-right, others are forward, right-to-left. Some run vertically, others
- diagonally and several intersect. In any case, encircle the words as you find
- them. You should wind up with eight circled items: blender, rubber hose,
- phonebook, angle, cotton balls, photo, mouse and headlight. For the present,
- you are not told the significance of these objects. Eventually (rather soon,
- as a matter of fact), you will learn what they're for. However, as with many
- Infocom puzzles, all is not as obvious as it seems with this matrix. If you
- are paying very, very close attention, you will discover that its real
- significance is with the letters you DON'T circle. If you put these together,
- you will read the phrase, "Hissing frightens flytraps." You are encouraged to
- stash this information in your memory banks. It comes in handy later on. Okay,
- leave the cell and go upstairs to the Observatory Room. (Note: there's a
- basement downstairs, and one flight up from the Observatory is the Roof of
- the Observatory. The basement isn't important; the roof is.) Once you're
- upstairs,go north into the tiny closet where it's too dark to see anything.
- Turn on your flashlight. Now you can see, and you notice a black circle on
- the floor and a wicker basket up on a shelf; but the basket is too high to
- reach. Here, you can either drop your stool (if you took it) and stand on it,
- or you can stand on the shoulders of your newly acquired companion. Either
- way, take the basket. It's a good idea to put your possessions into the
- basket, too, since this will permit you to carry more stuff, at least until
- you find a roomier receptacle. No? You don't want to do that? Well, at least
- put the blanket in the basket. You'll be sorry if you don't put your other
- stuff in, too. When you get the dropsies, don't come crawling to me for
- sympathy. Finally, stand on the circle.
-
- LEATHER GODDESS OF PHOBOS - Part 2
- Whoosh! You're zapped away to the Jungle. Slithering up to you through the
- excessive heat and humidity is a gigantic Venus Flytrap. It looks (and is)
- hungry! I've got some explaining to do so I'll pause here. First, I should
- tell you that the sequence of events in LGOP does not necessarily have to
- follow my walkthru scenario. For instance, if you had gone upstairs one more
- flight to the Roof of the Observatory, you would have seen another black
- circle. If you had stood on this one instead of the circle in the closet, you
- would have been teleported to the Martian Desert instead of the Jungle. The
- sequence isn't especially important. What matters is that there are black
- circles (teleporters) located at key locations throughout the game. You
- should make a note of where each circle is situated and where each one takes
- you. Otherwise, you will quickly get lost and doubtless die and be forgotten,
- never to taste mom's apple pie again. One other thing: whenever you stand on
- a blackcircle, your faithful companion will emerge right behind you when you
- reach your destination. Well, most of the time he/she will. Back to the
- action. There's this flytrap, see? Well, we know what to do, don'twe? Hiss at
- the flytrap. (Oh, and it might be a good idea to turn off your flashlight,
- too!) Your hissing promptly causes the flytrap to cooperatively expire. (He
- mistakesthe hiss for a spray can of weed killer.) With the flytrap out of the
- way, you can now proceed west to the Spawning Ground for Venusian slime
- beasts. Only one spot is free of slime and it contains a black circle. Next
- to the circle is a jar of ointment. Get the jar, but do not stand on the
- circle. Examine the jar. It turns out to contain untangling cream, whatever
- that is. At this point, Trent/Tiffany will toss you a matchbook. You notice
- it is empty,but there are notations scrawled all over the cover. Your
- companion tells you this is a list of things he needs to whip up a
- Super-Duper Anti-LEATHERGODDESSES OF PHOBOS Attack Machine! As it turns out,
- the list is a duplication of the objects you so laboriously decoded from that
- meaningless matrix you found back in your cell. Anyway, now you know what you
- must obtain in order to win the game. You also note that, so far, you're
- batting zero. On with the quest! Having read the matchbook cover, go east
- from the Spawning Ground back into the Jungle. Go east again. At this point,
- a mighty tree rises before you! Suddenly,the tree dies and is consumed by
- Venusian hypertermites, leaving a gigantic hole in the ground. What to do
- about the hole? Well, you can go down into it if you wish. But that's pretty
- boring. Besides, you won't be able to get out again unless youh ave your
- stool. (That's really the only use I found for the thing, by the way.) On the
- other hand, Infocom doesn't just allow things like unexplained tree-dyings to
- occur, do they? I never tried this, but I gather the purpose ofthe hole is to
- permit another solution to the flytrap puzzle. I suspect this is included in
- case you didn't/couldn't decipher the meaningless matrix of letters. (Those
- Infocom guys know that not everyone is as smaht as they are!) Anyway, one of
- the places you will teleport to at some point in the game is Cleveland.
- There, you will find a trellis and a sack. If you are following a sequence of
- events which gets you to Cleveland before you get to the Jungle and the Venus
- Flytrap, here's what you can do. Presumably, you will be astute enoughto take
- the sack and the trellis when you find them. The sack is full of leaves
- (69,105 to be exact). Now, when you get to the Jungle put the trellis over
- the hole left by the tree, and dump the leaves on the trellis. The flytrap
- will sidle up to you across the trellis and fall into the hole. End of
- problem. Since you have just hissed the flytrap into oblivion, you may
- completely disregard the foregoing, ignore the hole and proceed east yet
- again. This takes you to a Clearing. In the Clearing is a can of black stain.
- Get the can and go northeast. You come to the front door of a plasticoid
- house. It is closed and locked. What's more, you don't have a key. Go east to
- the Rocky Clifftop. There isn't much here except, oh, a black circle and a
- neat view. Off to the northwest you can see a Vizicomm Booth. Go northwest.
- (The black circle can keep.) Enter the Vizicomm Booth, which is out of order.
- Turn or pull the coin return knob and you'll here a clank. Open the return
- box, and a coin drops to the ground. Get the coin and examine it. The coin
- reads "Ten Marsmids." Fine. Now go back to the Rocky Clifftop (just type
- "Exit"). From the clifftop, go north. You find yourself at the back door of
- the plasticoid house. And you are NOT alone! An extraordinary number of
- door-to-door salesmen are camped out here. One ofthem approaches you and
- offers to barter one of his machines for something of equal value you might
- be carrying. Offer the flashlight to the salesman. In exchange, you receive
- what is described as a TEE-Remover Machine. Before the salesman can explain,
- he turns on your flashlight and a giant Venusian Megamoth swoops down and
- carries him off. The other salesmen scatter to the four winds. Hm -- a
- Tee-Remover? Open the machine. Put the jar (of untangling cream) into the
- machine. Close the door and turn on the machine. The machine whirs and
- grinds. When it stops, open the door and get the jar. It now contains
- unAngling cream. (Oh, brother!) Now knock on the back door.
-
- LEATHER GODDESSES OF PHOBOS - Part 3
- You are welcomed by a Mad Scientist (mit a Cherman accent, uff courze). He
- welcomes you because you look like a grand candidate for his next mad
- experiment! Go downstairs. Oops! You're in the Mad Scientist's laboratory. It
- contains a cage. The cage contains two gorillas. The cage also contains a
- rubber hose. Quick! Throw the candy (the hunk of brown food, remember?) into
- the cage. Just in time! The mad scientist straps you and Trent/Tiffany down
- to a couple of slabs. Then he throws an ominous looking switch. Suddenly, you
- find yourself inside the cage. You also find yourself inside a gorilla skin!
- Odd, you can also see your own body still strapped to the first slab. Gee!
- The female/male gorilla in here with you looks better all the time. Kiss the
- gorilla. This seems to satisfy the Mad Scientist that his experiment is
- working chustfein, zo he bounds up the stairs, leaving you locked in the cage
- with the gorilla. Your companion, who has been transported to the "body" of a
- Venus Flytrap, is of no help. He remains strapped to the second slab. Let's
- see, wasn't there a rubber hose on that list? Yep. Get the hose. Now eat the
- candy. You feel a sugar rush. (For those of you not quite so smaht as those
- Infocom fellers, a sugar rush means you feel super strong.) Good. Open the
- cage.Wow! You really are super strong! You part the bars easily and can exit
- the cage. Do so. Drop the hose outside the cage. Then, go to the second slab
- and unstrap Trent/Tiffany (watch out for those "tentacles!"). Next, unstrap
- your body. While your sugar rush is ebbing, pull the switch. Good! You're
- back in your own body again. Get off the slab and retrieve the rubber hose
- and put it in your basket. If you were paying attention when you entered the
- laboratory (it's always a good idea to read the descriptions, no?), you
- noticed there was a black circle at the foot of the stairs. This might be a
- good time to stand on it. Zap! You're back inside the Vizicomm Booth. Exit
- the booth and you're back on the clifftop. Now you can stand on the black
- circle you saw the first time you came here. Doing so takes you to the Royal
- Docks. Moored to the end of this dock is a royal barge. To the south is a
- ruined castle. Go south. You are in the throne room of King Mitre. It seems
- that we've been wrong all along about the legend of King Midas; he, who we
- always thought could turn things into gold by his mere touch. It seems his
- real name was King Mitre, and,in fact, everything he touched turned into
- forty-five degree angles. Everything, including his own daughter. You notice
- one angle in particular - prominent because of its long golden tresses and
- flowing white gown. Unlimber your handy-dandy jar of unAngling cream. Rub the
- unAngling cream on the daughter. Slowly, the angle turns into King Mitre's
- beautiful daughter, Princess Theta. Mitre is so happy to see her again that
- he rewards you with a truly useful gift, a perfect eighty-two degree angle.
- (He explains he only brushed against it.) Take the angle. Hey! Your batting
- average is going up! You now have two objects out of eight. Put the angle in
- the basket with the hose. By the way, at this point your inventory may be a
- bit top-heavy. I mean, what good is a jar of unAngling cream, now that it's
- empty? And who needs a TEE-Remover Machine after it's done its work? That
- stool isn't much good, either. Unless you're terribly possessive about such
- things, go ahead, drop them, along with the matchbook, the scrap of paper and
- any other flotsam youstill have. On the other hand, no sense being a
- litterbug. Why not pick a central spot where you can drop them unobtrusively?
- (I chose the basement below my cell.) Nothing like being tidy, eh? And you
- never know when something might come in handy. On the other hand, if you're a
- slob, there's no penalty in the game for dropping things wherever you please,
- once you've used them. Just make sure not to drop anything prematurely. After
- you've got your angle tucked away, leave good King Mitre. As you depart, you
- realize the dummy has inadvertently touched the princess again, but you can't
- do anything about that. It's time to visit the Martian desert. Go south.
-
- LEATHER GODDESSES OF PHOBOS - Part 4
- You've come to a Ruin, one of many you'll encounter. Go south again. You're
- still in the desert. Go east to Another Ruin. Sitting on a rock is a truly
- repulsive frog. I mean, this one is the repulsive frog of all repulsives in
- the frog kingdom. It is also wearing a little gold crown. Go ahead, kiss the
- frog. Yuck! The frog is so ugly you just cannot bring yourself to kiss it.
- Yet,instinctively you realize that somehow, some way you've just got to screw
- up your courage, pucker up and plant one on its repulsive kisser. For now,
- though, go west, then, north to Yet Another Ruin. This one is unimpressive
- except for the fact that it does seem to contain a black circle. No, don't
- stand on it (unless you have a hankering to visit the basement below your
- cell). Retrace your steps by going south to the frog, then, east to the
- Dessert. Very sharp-eyed gamesters will have noted the word "dessert" above.
- "Ha!" they will proclaim, "I knew the Sysop editors around here didn't know
- how to spell! "Wrongo, smahties. The word IS Dessert. In fact, you're looking
- at a fifty foot Martian Cream Pie. It is a mirage, of course. So are the
- trails which appear to lead to the northwest and southwest from here. (You
- were advised that all is not always as it seems in an Infocom production.
- Those trails are not mirages after all.) Go southeast. You've come to an
- Oasis. There is a little bunny rabbit hippity-hopping around the premises.
- Get him. (What you do with him, I confess, I haven't the foggiest. But I got
- him anyway, so you might as well, too. Maybe he makes good rabbit stew.) On
- the other hand, you also see a black circle here, and I DO know what to do
- about that. That's odd. The black circle mysteriously turns white! Get out
- your can and pour the black stain on the circle. That's better. Now it's
- black again. Stand on the circle. Whoosh! You're in Cleveland. (Remember,
- Cleveland?) Go south. Well, now, here's a lawn that somebody cares about.
- Actually, it's a muddy patch of crabgrass, but there's a rake and a sack full
- of leaves. Forget everything except the sack. Take it and dump out the leaves
- Now that the sack is empty, you've got a much better receptacle than your
- wicker basket. Put all your goodies except the blanket in the sack. Leave the
- blanket in the basket. It looks cute in there. Now go north, then, northeast.
- You're standing inside a Teensy-Weensy House. Go upstairs and You find
- yourself in a Bedroom containing an open window, an unmade bed and a sheet
- lying half onthe floor. Get the sheet. Tear the sheet into strips and tie the
- strips together (which forms a rope),then tie the rope to the bed. Throw the
- loose end of the rope out the window.Your faithful friend, Trent/Tiffany,
- will now shinny down the sheet. (If you try, you soon learn you're too heavy
- and fall to your untimely demise. This is not terribly important except that
- it ends the game.) Once on the street, your pal will just have time to
- unscrew a handy headlight before being unceremoniously struck by a truck and,
- evidently, killed. Before you can burst into tears over your loss, your
- companion reappears in a cloud of falling plaster as the ceiling above you
- collapses! He offers an explanation of his startling reincarnation, but I
- won't bore you with it here. After all, I presume you can read it for
- yourself if you're playing the game. Anyway, take the headlight he/she is
- carrying and put it in the sack. That's three out of eight! Time to leave
- picturesque Cleveland, so go downstairs and go east into the garden behind
- the Wee House. There's a trellis against the house and a fresh piece of sod.
- Lifting the sod reveals another black circle! (If you need to betold about
- the trellis, you're not paying attention.) Stand on the circle. You're
- teleported to the basement below your cell. You see, you could have come here
- from the black circle in that ruin I told you about. But if you did that you
- might have missed Cleveland, and...oh, forget it. Right about here is where I
- dropped all my superfluous, used-up junk. You see, I didn't have a walkthru
- like you've got, and I didn't know whether I might not need my superfluous,
- used-up junk again. For some reason which only a tentacledalien could divine,
- the basement seemed like a logical spot. Of course, being tidy never hurt
- anyone, but I think I've covered this ground already.
-